{(set: $currentLocation to 2)The Voyager is at the center of the Main Narrow Street.
He looks around, wondering where he'll go next...
<img src = "images/dream_templeinthepark/dream_templeinthepark_img0.jpg" alt="Img0">
<!--[[Antique Shop->Antique Shop]]
[[Mechanical Shop->Mechanical Shop]]
[[Curiosity Toy Shop->Curiosity Toy Shop]]
[[Clock Shop->Clock Shop]]
[[Library->Library]]
[[Tavern //La Braga//->Tavern La Braga]]-->}
(link-goto:
(cond:
($shopsCleared contains 3) and ($shopsCleared contains 4), "Antique Shop ✓",
true, "Antique Shop"
),
"Antique Shop")
(link-goto: (cond: $shopsCleared contains 8, "Mechanical Shop ✓", true, "Mechanical Shop"), "Mechanical Shop")
(link-goto: (cond: $shopsCleared contains 7, "Curiosity Toy Shop ✓", true, "Curiosity Toy Shop"), "Curiosity Toy Shop")
(link-goto: (cond: $shopsCleared contains 5, "Clock Shop ✓", true, "Clock Shop"), "Clock Shop")
(link-goto: (cond: $shopsCleared contains 6, "Library ✓", true, "Library"), "Library")
[[Tavern //La Braga//->Tavern La Braga]]
Back to [[//Memory Stones//->Memory Stones 2b]]
(if: $inventory contains $goldenTramTicket) [Head to the [[Tram Central Station->Tram Central Station]]]The Voyager is approaching a Gazebo.
[[<img src="images/dream_templeinthepark/dream_templeinthepark_gazebo1.jpg">->Gazebo 2]]{
<a id="trigger-image1" href="javascript:void(0);">
<img src="images/dream_templeinthepark/dream_templeinthepark_img1.jpg" alt="Click to play audio">
</a>
[[Next->Introduction 2]]
<!--[[<img id="trigger-image1" src="images/dream_templeinthepark/dream_templeinthepark_img1.jpg">->Introduction 2]]-->
<!--<audio autoplay><source src="sound/dream_templeinthepark/Deutche_Adventure_2023_f.mp3" type="audio/mpeg"></audio>-->
<!--(after:2s)[Your Text Here]-->
}{
<div class="footer">
(if: (passage:)'s tags contains "Inventory") [
<br><br>You are carrying: (for: each _item, ...$inventory) [
(link: _item's name) [
(set: $selectedItem to _item)
(goto: "Item Description Held")
](if: $inventory's last is not _item)[, ]
]]
}{
(set: $roomItems to (a:))
(for: each _item, ...$items) [
(if: $currentLocation is _item's location) [
(if: $inventory contains _item is false) [
(set: $roomItems to $roomItems + (a: _item))
]
]
]
(if: $roomItems's length > 0) [
(print: "<br><br>")
The Visitor sees the following item:
(for: each _item, ...$roomItems) [
(print: "(link: '" + _item's name + "')[ (set: $selectedItemId to " + (text:_item's id) + ")(go-to: 'Item Description') ]")
]
]
<!--(if: $inventory contains _item's id is false)-->
}{
<div id="Introduction 2"></div>
Its vaguely Bucharest-esque infused architecture is sparkling through the warm atmosphere.
<img src="images/dream_templeinthepark/dream_templeinthepark_img2.jpg"
alt="Img2">
[[Next->Introduction 3]]
}{
<div id="Introduction 3"></div>
In the distance, the shimmering calling of another street. The voyager heeds this mesmerizing signal.
<img src="images/dream_templeinthepark/dream_templeinthepark_img3.jpg"
alt="Img3">
[[Next->Memory Stones]]
}{
(set: $currentLocation to 1)
As the Voyager stepped forward, the scene transformed. The street narrowed, flanked by shops that defied logic—selling fragments of forgotten dreams and trinkets imbued with nostalgia. Between assorted craziness neatly put on sale, //Memory Stones//, one sign read, its letters glowing faintly.
[[<img src="images/dream_templeinthepark/dream_templeinthepark_memoryStones1.jpg">->Memory Stones 2]]
}(set: $currentLocation to 12)The Voyager is outside of the temple.
It seems that the world outside the park, with its narrow streets, shops, trams, fountain and gazebo vanished. The city sounds memories remain.
[[<img src="images/dream_templeinthepark/dream_templeinthepark_temple_outside1.jpg">->Outside Temple 2]]<!--(set: $currentLocation to 13)The Voyager is inside the temple.
In the dim light, a mirror stood silently in the corner. He caught a glimpse of himself in it, but the reflection was not his own—it was a version of him, standing in a field under a twilight sky, gazing back with knowing eyes.
(if: $inventory contains $obsidianStone and $inventory contains $quartzStone and $inventory contains $amethystStone and $inventory contains $moonStone and $inventory contains $citrineStone and $inventory contains $amberStoneTemple)[
(goto: "Inside Temple Unlocked")
]-->(set: $currentLocation to 14)Leaving the mirror behind, the Voyager is aproaching the Temple Doors.
<img src="images/dream_templeinthepark/dream_templeinthepark_temple_doors.jpg" alt="templeDoors">
(link:"Next")[The sound waves lead his steps towards the doors which is framed by intricate carvings. Symbols of unity and separation, of beginnings and ends. The doors glowed softly, inviting yet guarded. Words etched into the stone awaited his gaze.
The voyager hesitated, contemplating the meaning.
//Only those who remember the forgotten may pass//
(link:"Next")[He approaches the doors… He closed his eyes, searching within, recalling moments lost to time—laughter shared under starlit skies, whispered promises in the quiet of night.
Opening his eyes, the Voyager knelt and puts down the stones into what seems like a dedicated alcove.
Suddenly, the doors creaked open letting light in. He aproaches [[the opening->Final Corridor]].]]
<!--<audio autoplay loop>
<source src="sound/dream_templeinthepark/Deutche_Adventure_2023_f_temple.mp3" type="audio/mpeg">
</audio>-->
<audio autoplay loop>
<source src="sound/dream_templeinthepark/Dream_Temple_Park_PlantingStones.mp3" type="audio/mpeg">
</audio>(set: $currentLocation to 10)The Voyager is at the Fountain.
{Alas, it’s just a respite before the final leg of the journey, a welcome oasis of peace. He paused and reflects upon the journey so far, inhaling deeply, feeling the weight of the moment. This was no ordinary journey.
<img src = "images/dream_templeinthepark/dream_templeinthepark_img8.jpg" alt="Img8">
<audio autoplay>
<source src="sound/dream_templeinthepark/YamahaPSRGX76+JV1010_octobre2024_harps5_TritonVST12_Intro.mp3" type="audio/mpeg">
</audio>
(link:"Next")[He realizes that he knows where to go [[next->Gazebo]]]
}The Voyager is inside the Alchemist Shop.
The place is filled with jars of swirling mist and dark artifacts.
[[<img src="images/dream_templeinthepark/dream_templeinthepark_alchemistShop1.jpg">->Alchemist Shop 2]]
Back in the [[Antique shop ->Antique Shop]]
Back to the [[Main Narrow Street->Main Narrow Street]]
(if: $inventory contains $obsidianStone)[
(goto: "Alchemist Shop 2 noStone")
]{(set: $currentLocation to 9)The Voyager is inside the Cismigiu bound tram.
He has a intense deja-vu feeling, but doesn't know if it's related to a memory or a dream.
<img src = "images/dream_templeinthepark/dream_templeinthepark_tram_cismigiu1.jpg" alt="cismigiu1">
<audio autoplay loop>
<source src="sound/dream_templeinthepark/YamahaPSRGX76+JV1010_octobre2024_harps5_TritonVST12_FastTheme_Trams.mp3" type="audio/mpeg">
</audio>
(link:"Next")[He gets down at the [[Cismigiu->Cismigiu 2]] stop.]
}{The Voyager is inside the Antique Shop.
A dimly lit place, its shelves filled with weathered telescopes, maps, and globes.
[[<img src="images/dream_templeinthepark/dream_templeinthepark_img9.jpg">->Antique Shop 2]]
A covered alley calls the Voyager. [[Explore further ->Alchemist Shop]]
}
Back to the [[Main Narrow Street->Main Narrow Street]]The Voyager is inside Mechanical Shop.
A labyrinthine place, filled with gears, levers, and steam vents hissing softly.
[[<img src="images/dream_templeinthepark/dream_templeinthepark_mechanicalShop8.jpg">->Mechanical Shop 2]]
Back to the [[Main Narrow Street->Main Narrow Street]]The Voyager is inside the Curiosity Toy Shop.
[[<img src="images/dream_templeinthepark/dream_templeinthepark_curiosityShop1.jpg">->Curiosity Toy Shop 2]]
Back to the [[Main Narrow Street->Main Narrow Street]]The Voyager is front of the Clock Shop.
[[<img src="images/dream_templeinthepark/dream_templeinthepark_clockShop1.jpg">->Clock Shop 2]]
Back to the [[Main Narrow Street->Main Narrow Street]]
<!--Turn this into a description of the Quartz stone?
The voyager ((remembers->Grandfather memory)) - his grandfather showing how time and clocks work.-->The Voyager is in the Library courtyard.
[[<img src="images/dream_templeinthepark/dream_templeinthepark_library1.jpg">->Library 1b]]
Back to the [[Main Narrow Street->Main Narrow Street]]
{<!--memory leading to the library:
The voyager remembers sitting under a sprawling tree in his grandparents’ garden, a book open in his lap. Sunlight filters through the leaves, casting golden patterns on the pages. The faint smell of freshly cut grass and blooming flowers lingers in the air. He recalls the feeling of discovery, of being transported by the stories he read, and his grandparents’ voices drifting from the house.-->
}A shadowed figure sits silently on a bench in a misty park, their back turned. The voyager remembers walking toward them, feeling an inexplicable pull. The mist grows thicker, obscuring the figure, and he feels nostalgia for unkown things before waking.
The figure remains obscured, but the voyager feels a sense of resolve—a reminder that some mysteries are not meant to be fully unveiled, but to guide us forward.
{The Voyager is at the Central Tram Station. He looks at several destinations written on the timetables:
<img src = "images/dream_templeinthepark/dream_templeinthepark_tram_statiaCentrala.jpg" alt="tramStation">
<audio autoplay loop>
<source src="sound/dream_templeinthepark/YamahaPSRGX76+JV1010_octobre2024_harps5_TritonVST12_FastTheme_Loop_b.mp3" type="audio/mpeg">
</audio>
}[[Grivita->Grivita]]
[[Drumul Taberei->Drumul Taberei]]
[[Giulesti->Giulesti]]
[[Chibrit->Chibrit]]
[[Dristor->Dristor]]
Back to the [[Main Narrow Street->Main Narrow Street]]
{<!--(set: $stations to (a: "[[Grivita->Grivita]]", "[[Drumul Taberei->Drumul Taberei]]", "[[Giulesti->Giulesti]]", "[[Chibrit->Chibrit]]", "[[Dristor->Dristor]]"))
(print: (shuffled: ...$station))-->}{
(set: $rooms to
(a:
(dm: "name", "Memory Stones", "id", 1),
(dm: "name", "Main Narrow Street", "id", 2),
(dm: "name", "Antique Shop", "id", 3),
(dm: "name", "Alchemist Shop", "id", 4),
(dm: "name", "Clock Shop", "id", 5),
(dm: "name", "Library", "id", 6),
(dm: "name", "Curiosity Toy Shop", "id", 7),
(dm: "name", "Mechanical Shop", "id", 8),
(dm: "name", "Tram Central Station", "id", 9),
(dm: "name", "Fountain", "id", 10),
(dm: "name", "Gazebo", "id", 11),
(dm: "name", "Outside Temple", "id", 12),
(dm: "name", "Inside Temple", "id", 13),
(dm: "name", "Temple Doors", "id", 14),
)
)
(set: $selectedItemId to 0)
(set: $selectedItem to (dm:))
(set: $inventory to (a:))
(set: $libraryState to "not_visited")
(set: $score to 0)
(set: $moves to 0)
(set: $currentPassage to "")
(set: $shopsCleared to (a:))
(set: $obsidianStone to (dm:
"id", 1,
"location", 4,
"name", "Obsidian Stone",
"description", "Approaching the stone, the mist of the memory congeals slightly.
A shadowed figure sits silently on a bench in a misty park, their back turned. The voyager remembers walking toward them, feeling an inexplicable pull.
The mist grows thicker, obscuring the figure, and he feels nostalgia for unkown things before waking.
",
"descHeld","The Voyager takes the Obsidian Stone out of the bag.
When touched, the remembered shadowed figure remains obscured, but the voyager feels a sense of resolve — a reminder that some mysteries are not meant to be fully unveiled, but to guide us forward.
",
))
(set: $quartzStone to (dm:
"id", 2,
"location", 5,
"name", "Quartz Stone",
"description", "The Voyager notices a faint shimmer in the clock shop — a reflection pulsing between the ticking pendulums. Resting on a kind of pedestal, the Quartz Stone hums softly, its light seemingly syncing with his heartbeat.
The faint tick-tock of a grandfather clock in a dimly lit room, its pendulum swinging rhythmically.
A child’s hands grasp at the clock’s golden chains, curiosity glowing in their eyes. The clock’s face reflects the outline of an older figure—his grandfather, gently showing him how time works.
",
"descHeld", "The Voyager takes the Quartz Stone out of the bag, it glows faintly when held. Its rhythm feels like time breathing — steady, unbroken.
When touched, the remembered clock ticking intensifies, blending with the memory of his grandfather’s warm voice.
The stone imbues the voyager with a deeper awareness of time—not as a constraint, but as a fluid guide.
",
))
(set: $amethystStone to (dm:
"id", 3,
"location", 7,
"name", "Amethyst Stone",
"description", "Approaching the stone, the Voyager remembers the soft glow of sunset as it bathes a cobblestone street.
Laughter echoes as children play hopscotch, their figures outlined against the fading light.
The voyager recalls standing apart, watching with a mix of yearning and contentment, a fleeting moment of belonging.
",
"descHeld", "The Voyager takes the Amethyst Stone out of the bag.
Upon touching the stone, the voyager hears faint laughter and feels a wave of bittersweet nostalgia. The stone clarifies the memory, reminding the Voyager of the wonder found in fleeting connections.
It reminds him that those connections shape the heart.
",
))
(set: $moonStone to (dm:
"id", 4,
"location", 3,
"name", "Moonstone",
"description", "The Voyager remembers standing on a high apartment balcony, gazing at the city below.
The cool night breeze carries a faint hum of life—distant conversations, music from a radio, the occasional echoes of dog barks.
",
"descHeld", "The Voyager takes the Moonstone out of the bag.
When touched, he feels a sense of stillness amid the bustling world, a moment of quiet introspection, the soundscape of the memory sharpens—the breeze, the hum of the city...
The stone guides him to embrace the delicate balance between solitude and connection.
",
))
(set: $citrineStone to (dm:
"id", 5,
"location", 8,
"name", "Citrine Stone",
"description", "Gazing upon the Citrine Stone, the voyager remembers a tram gliding through a wet street at night, its lights reflecting on the glistening cobblestones. The faint murmur of passengers inside mixes with the clanging of its wheels on the tracks.
He recalls standing at the edge of the street, watching the tram pass, feeling both awe and a sense of transience.
",
"descHeld", "The Voyager takes the Citrine Stone out of the bag.
When touched, the hum of the memory intensifies, and the voyager feels the rhythm of the remembered tram’s motion.
The stone seems to wisper the idea of journeys—how they connect places and moments, yet never linger.
",
))
(set: $amberStoneTemple to (dm:
"id", 6,
"location", 13,
"name", "Amber Stone",
"description", "The Voyager is stunned to see the Amber Stone intact, its glow unchanged, as though it had never been broken.
When touching the stone, he feels the warmth of sunlight on his skin and hears the faint rustle of leaves.
The memory sharpens, reminding him of the joy of discovery and the sacredness of preserving knowledge.
",
"descHeld", "The Voyager is still stunned to see the Amber Stone intact, its glow unchanged, as though it had never been broken.
When touching the stone, he feels the warmth of sunlight on his skin and hears the faint rustle of leaves.
The memory sharpens, reminding him of the joy of discovery and the sacredness of preserving knowledge.
",
))
(set: $amberStoneLibrary to (dm:
"id", 7,
"location", 6,
"name", "Amber Stone",
"description", "The Amber Stone, warm and glowing like the sunlit pages of a book, sits atop an ancient tome inscribed with cryptic symbols.
When touching the stone, the voyager feels the warmth of sunlight on his skin and hears the faint rustle of leaves. The memory sharpens, reminding him of the joy of discovery and the sacredness of preserving knowledge.
After retrieving the Amber Stone and hearing its whisper about the infinite library of memories, the voyager feels a sense of profound clarity. But as he examines the stone, it slips from his hands and shatters on the library’s stone floor. For a moment, time feels frozen, the shards glimmering in the dim light. He’s overcome by confusion, wondering if he’s undone something irreversible.
",
))
(set: $goldenTramTicket to (dm:
"id", 8,
"location", 0,
"name", "Golden Tram Ticket",
"description", "The ticket given to the Voyager by the knowing Shopkeeper, it glistens in the light like a street after the rain.
",
"descHeld", "The ticket given to the Voyager by the knowing Shopkeeper.
It glistens in the light like a street after the rain.
",
))
(set: $items to (a: $obsidianStone, $quartzStone, $amethystStone, $moonStone, $citrineStone, $amberStoneTemple, $amberStoneLibrary, $goldenTramTicket))
}
{
The voyage continues on a familiar, yet unknown main street. Through the arches and the streets, the Voyager can hear the music coming from the Gazebo. This time, the tune is more melancholic, as if to mark the end of the a journey, but there is that sweet nostalgic optimism of a new beginning...
<img src = "images/dream_templeinthepark/dream_templeinthepark_img1.jpg" alt="Img1">
(set: $moves to $moves +1)
<audio autoplay>
<source src="sound/dream_templeinthepark/YamahaPSRGX76+JV1010_octobre2024_harps5_TritonVST12.mp3" type="audio/mpeg">
</audio>
}
(if: $moves is 50)[Congratulation for finishing the game with $moves, the least possible moves!]
(else:)[Your final move count is: $moves]
[[Continue->Reawakening]]{Seeing that he has gathered all the stones, the Shopkeeper gives him a Golden Tram Ticket. Strangely, she decides to let the Voyager keep them, as they might be of better use to him. (link:"Next")[He has the feeling that it was her plan all along as he takes the Ticket.]
<img src = "images/dream_templeinthepark/dream_templeinthepark_memoryStones2.jpg" alt="Img5">
(if: not ($inventory contains $goldenTramTicket))[(set: $inventory to $inventory + (a: $goldenTramTicket))]
(else:)[(goto: "Ticket Unlocked Visited")]
Head to the [[Tram Central Station->Tram Central Station]]
}
Back to the [[Main Narrow Street->Main Narrow Street]]The Shopkeeper keeps quiet, but knowing that he has the Stones and the Ticket, she stares at the Visitor wisely and intently.
{
Finally she says "Seek the fountain in the park".
<img src = "images/dream_templeinthepark/dream_templeinthepark_img5.jpg" alt="Img5">
Head to the [[Tram Central Station->Tram Central Station]]
}
Back to the [[Main Narrow Street->Main Narrow Street]](set: $currentLocation to 13)The Voyager is inside the temple.
In the filtered light, a mirror stood silently. He caught a glimpse of himself in it, but the reflection was not his own—it was a version of him, standing in a field under a twilight sky, gazing back with knowing eyes.
[[<img src="images/dream_templeinthepark/dream_templeinthepark_temple_mirror.jpg">->Temple Doors]]
<!--<audio autoplay loop>
<source src="sound/dream_templeinthepark/Deutche_Adventure_2023_f_temple.mp3" type="audio/mpeg">
</audio>-->
<audio autoplay loop>
<source src="sound/dream_templeinthepark/Dream_Temple_Park_UncertaintyWaves.mp3" type="audio/mpeg">
</audio>As his eyes adjust after the darkness, he noticed that it is an opening to what looked like a familiar place – his hometown...
[[<img src="images/dream_templeinthepark/dream_templeinthepark_temple_transition2.jpg">->Final Corridor 2]]{
(enchant: ?link, (color: red) + (t8n-depart: "blur") + (t8n-arrive: "blur"))
<!--(if:visits is 1)[(enchant: ?passage's chars, via (t8n-delay: pos * 20) + (t8n: 'instant'))]-->
}{Stepping through an archway, he felt a change in the air—a tangible energy, focused like a lens by the transition. He has a sense of approaching the mysterious destination.
<img src = "images/dream_templeinthepark/dream_templeinthepark_img7.jpg" alt="Img7">
<audio autoplay loop>
<source src="sound/dream_templeinthepark/YamahaPSRGX76+JV1010_octobre2024_harps5_TritonVST12_Intro.mp3" type="audio/mpeg">
</audio>
(link:"Next")[The archway wasn’t merely an entrance, but a [[threshold->Fountain]] between worlds.]
}{The old //Memory Stones// Shopkeeper beseeches the Voyager to find her missing pieces.
<img src = "images/dream_templeinthepark/dream_templeinthepark_memoryStones2.jpg" alt="Img5">
}(link:"Next")[She has a surprise reward waiting for him - the Voyager reluctantly accepts the quest.
Go to the [[Main Narrow Street->Main Narrow Street]]]
{(set: $currentLocation to 3)
An object is glowing faintly, resting inside of a glass display that seems out of place among the other wares.
[[<img src = "images/dream_templeinthepark/dream_templeinthepark_img10.jpg" alt="Img10">->Antique Shop 3]]
(if: $inventory contains $moonStone)[
(goto: "Antique Shop 2 noStone")
]}
[[Back->Antique Shop]]The Moonstone is gone.
<img src = "images/dream_templeinthepark/dream_templeinthepark_img10_noStone.jpg" alt="Img10noStone">
[[Back->Antique Shop]]{<img src="images/dream_templeinthepark/dream_templeinthepark_mechanicalShop7.jpg" alt="Mech7">
Once close to the entrance, the Voyager sees that he can either go [[right->Mechanical Shop 3]] or [[left->Mechanical Shop 4]].
}
He can also head [[back->Mechanical Shop]].{[[<img src="images/dream_templeinthepark/dream_templeinthepark_mechanicalShop3.jpg">->Mechanical Shop 3b]]
(if: $inventory contains $citrineStone)[
(goto: "Mechanical Shop 3b noStone")
]
}
[[Back->Mechanical Shop 2]]{[[<img src="images/dream_templeinthepark/dream_templeinthepark_mechanicalShop5.jpg">->Mecanical Shop 5]]
}
[[Back->Mechanical Shop 2]]{<img src="images/dream_templeinthepark/dream_templeinthepark_mechanicalShop4.jpg" alt="Img4">
}
[[Back->Mechanical Shop 4]]{<img src="images/dream_templeinthepark/dream_templeinthepark_mechanicalShop1.jpg">
Approaching the stone, the Voyager seems to hear some mysterious (link:"musical notes")[musical notes - the Voyager listens carefuly.
<audio autoplay>
<source src="sound/dream_templeinthepark/YamahaPSRGX76+JV1010_octobre2024_harps5_TritonVST3_StoneNotes_C.mp3" type="audio/mpeg">
</audio>]
}
[[Back->Mechanical Shop 3b]]{
(set: $currentLocation to 8)At the center, an intricate mechanism hisses around an yellow glow pulsating faintly.
[[<img src="images/dream_templeinthepark/dream_templeinthepark_mechanicalShop2.jpg">->Mechanical Shop 3c]]
(if: $inventory contains $citrineStone)[
(goto: "Mechanical Shop 3b noStone")
]
}
[[Back->Mechanical Shop 3]]{The Citrine Stone is gone.
<img src="images/dream_templeinthepark/dream_templeinthepark_mechanicalShop2_noStone.jpg" alt="MechNoStone">
}
[[Back->Mechanical Shop]]{(set: $currentLocation to 4)At the center of a table, a black object is surrounded by vapors.
[[<img src="images/dream_templeinthepark/dream_templeinthepark_alchemistShop2.jpg">->Alchemist Shop 3]]
(if: $inventory contains $obsidianStone)[
(goto: "Alchemist Shop 2 noStone")
]}
[[Back->Alchemist Shop]]The Voyager is inside the Alchemist Shop.
The Obsidian Stone is gone.
<img src = "images/dream_templeinthepark/dream_templeinthepark_alchemistShop2_noStone.jpg" alt="AlchemistShop2noStone">
Back in the [[Antique shop ->Antique Shop]]
Back to the [[Main Narrow Street->Main Narrow Street]]{<img src = "images/dream_templeinthepark/dream_templeinthepark_alchemistShop3.jpg" alt="AlchemistShop3">
Approaching the stone, the Voyager seems to hear some mysterious (link:"musical notes")[musical notes - the Voyager listens carefuly.
<audio autoplay loop>
<source src="sound/dream_templeinthepark/Dream_Temple_park_Ableton_bass_obisdian.mp3" type="audio/mpeg">
</audio>]
}
[[Back->Alchemist Shop 2]]
The Voyager is front of the Clock Shop.
[[<img src="images/dream_templeinthepark/dream_templeinthepark_clockShop2.jpg">->Clock Shop 3]]
[[Back->Clock Shop]]{The Voyager is inside the Clock Shop.
A narrow, dust-filled place lined with timepieces of every kind. Clocks tick at different speeds, some even backward.
[[<img src="images/dream_templeinthepark/dream_templeinthepark_clockShop3.jpg">->Clock Shop 4]]
(if: $inventory contains $quartzStone)[
(goto: "Clock Shop 4 noStone")
]
}
[[Back->Clock Shop 2]]{(set: $currentLocation to 5)The voyager spots the quartz stone, shimmering faintly, resting on what seems like support made of a dismantled grandfather clock.
[[<img src="images/dream_templeinthepark/dream_templeinthepark_clockShop4.jpg">->Clock Shop 5]]
(if: $inventory contains $quartzStone)[
(goto: "Clock Shop 4 noStone")
]
}
[[Back->Clock Shop 3]]{<img src = "images/dream_templeinthepark/dream_templeinthepark_clockShop5.jpg" alt="ClockShop5">
Approaching the stone, the Voyager seems to hear some mysterious (link:"musical notes")[musical notes - the Voyager listens carefuly.
<audio autoplay>
<source src="sound/dream_templeinthepark/YamahaPSRGX76+JV1010_octobre2024_harps5_TritonVST3_StoneNotes_D.mp3" type="audio/mpeg">
</audio>]
}
[[Back->Clock Shop 4]]The Quartz Stone is Gone.
<img src = "images/dream_templeinthepark/dream_templeinthepark_clockShop4_noStone.jpg" alt="clockShop4noStone">
Back [[outside the Clock Shop->Clock Shop]]<img src="images/dream_templeinthepark/dream_templeinthepark_library2.jpg" alt="library2">
[[Back->Library 1b]]An old place, labyrinthine and endless, reminiscent of Borges' Library of Babel. Its shelves stretch infinitely in every direction, filled with books bound in strange materials and languages.
[[<img src="images/dream_templeinthepark/dream_templeinthepark_library3.jpg">->Library 4]]
[[Back->Library 1b]][[<img src="images/dream_templeinthepark/dream_templeinthepark_library4.jpg">->Library 5]]
[[Back->Library 3]]
{
<!--(if: $inventory contains $amberStoneLibrary)[
(goto: "Library 4 noStone")
]-->
}{The Voyager is on a familiar, yet [[unknown street->Introduction]].
(if: $fromOutro is true)[
(set: $visitedShops to (a:))
(set: $selectedItemId to 0)
(set: $selectedItem to (dm:))
(set: $inventory to (a:))
(set: $libraryState to "not_visited")
(set: $score to 0)
(set: $moves to 0)
(set: $currentPassage to "")
]
}A whimsical place, brimming with kaleidoscopes, prisms, and trinkets that seem to shimmer with hidden light.
[[<img src="images/dream_templeinthepark/dream_templeinthepark_curiosityShop2.jpg">->Curiosity Toy Shop 3]]
[[Back->Curiosity Toy Shop]] {(set: $currentLocation to 7) A stone, deep purple and cool to the touch, lies on a cozy but busy looking old desk.
[[<img src="images/dream_templeinthepark/dream_templeinthepark_curiosityShop3.jpg">->Curiosity Toy Shop 4]]
(if: $inventory contains $amethystStone)[
(goto: "Curiosity Toy Shop 3 noStone")
]
}
[[Back->Curiosity Toy Shop 2]] {<img src = "images/dream_templeinthepark/dream_templeinthepark_curiosityShop4.jpg" alt="CuriosityShop4">
Approaching the stone, the Voyager seems to hear some mysterious (link:"musical notes")[musical notes - the Voyager listens carefuly.
<audio autoplay>
<source src="sound/dream_templeinthepark/YamahaPSRGX76+JV1010_octobre2024_harps5_TritonVST3_StoneNotes_Eb.mp3" type="audio/mpeg">
</audio>]
}
[[Back->Curiosity Toy Shop 3]] The Amethyst Stone is gone.
<img src = "images/dream_templeinthepark/dream_templeinthepark_curiosityShop3_noStone.jpg" alt="CuriosityShop3_noStone">
[[Back->Curiosity Toy Shop]] {<img src="images/dream_templeinthepark/dream_templeinthepark_gazebo2.jpg">
}A Musician is playing a sweetly (link:"nostalgic melody")[nostalgic melody - the Voyager listens carefuly.
<audio autoplay>
<source src="sound/dream_templeinthepark/Nylon_Luceafarul_3_Cm.mp3" type="audio/mpeg">
</audio>
(link:"Next")[The Musician herself was very familiar to him, a young //Memory Stone// shopkeeper came to mind.
(link:"Next")[(go-to: "Gazebo 3")]]](set: $currentLocation to 11)As he lingers, he felt a calling to show the stones to the musician. Becoming more celestial in nature and resonating with him deeply, she (link:"alters her tune")[alters her tune - the Voyager listens carefuly.
<audio autoplay loop>
<source src="sound/dream_templeinthepark/YamahaPSRGX76+JV1010_octobre2024_harps5_TritonVST3_StoneNotes_bass.mp3" type="audio/mpeg">
</audio>
(link:"Next")[When he realized that he had heard fragments of it in the surroundings of the stones, the scene transforms around them.
[[<img src="images/dream_templeinthepark/dream_templeinthepark_gazebo3.jpg" alt="gazebo3">->Gazebo 4]]]]{Advancing inwards, he sees an open door, light glowing invintingly.
<img src="images/dream_templeinthepark/dream_templeinthepark_library1b.jpg" alt="library1b">
Stepping through, he can either go [[right->Library 2]] or [[left->Library 3]].
}
He can also head [[back->Library]].
[[<img src="images/dream_templeinthepark/dream_templeinthepark_library5.jpg">->Library 6]]
[[Back->Library 4]]
{
(if: $libraryState is "visited")[(go-to: "Library 6 noStone")]
}[[<img src="images/dream_templeinthepark/dream_templeinthepark_library6.jpg">->Library 7]]
[[Back->Library 5]]
The Visitor sees the following item: [[Amber Stone->Amber Stone Library]]The Amber Stone, warm and glowing like the sunlit pages of a book, sits near ancient tomes inscribed with cryptic symbols.
When touching the stone, the voyager feels the warmth of sunlight on his skin and hears the faint rustle of leaves. The memory sharpens, reminding him of the joy of discovery and the sacredness of preserving knowledge.
[[Pick up Amber Stone->Amber Stone Library Picked]]{<img src="images/dream_templeinthepark/dream_templeinthepark_library7.jpg" alt="library7">
Approaching the stone, the Voyager seems to hear some mysterious (link:"musical notes")[musical notes - the Voyager listens carefuly.
<audio autoplay>
<source src="sound/dream_templeinthepark/YamahaPSRGX76+JV1010_octobre2024_harps5_TritonVST3_StoneNotes_choir.mp3" type="audio/mpeg">
</audio>]
}
[[Back->Library 6]]After retrieving the Amber Stone and hearing its whisper about the infinite library of memories, the voyager feels a sense of profound clarity.
But as he examines the stone, it slips from his hands and shatters on the library’s stone floor. For a moment, time feels frozen, the shards glimmering in the dim light.
He’s overcome by confusion, wondering if he’s undone something irreversible.
[[Back->Library 6 noStone]]
{
(set: $libraryState to "visited")
(set: $shopsCleared to (unique: ...$shopsCleared, 6))
}The Amber Stone is no longer on the table.
<img src = "images/dream_templeinthepark/dream_templeinthepark_library6_noStone.jpg" alt="Library4noStone">
Back [[outside the Library->Library]]
{
<!--{
(if: $inventory contains $amberStoneLibrary)[
(set: $inventory to $inventory - (a: $amberStoneLibrary))
]
}-->}{The Voyager is near the park entrance.
[[<img src="images/dream_templeinthepark/dream_templeinthepark_tram_cismigiu2.jpg">->Park Entrance]]
<audio autoplay loop>
<source src="sound/dream_templeinthepark/YamahaPSRGX76+JV1010_octobre2024_harps5_TritonVST12_FastTheme_Loop_b.mp3" type="audio/mpeg">
</audio>}{The Voyager is the Grivita bound tram.
<img src = "images/dream_templeinthepark/dream_templeinthepark_tram_grivita.jpg" alt="grivita">
<audio autoplay loop>
<source src="sound/dream_templeinthepark/YamahaPSRGX76+JV1010_octobre2024_harps5_TritonVST12_FastTheme_Trams.mp3" type="audio/mpeg">
</audio>
He thought that he heard a distant voice beckoning him to get out of the tram and take the one from the [[intersecting line->Cismigiu 1]].
(if: $inventory contains $goldenTramTicket)[
(set: $inventory to $inventory - (a: $goldenTramTicket))
]
}{The Voyager is the Drumul Taberei bound tram.
<img src = "images/dream_templeinthepark/dream_templeinthepark_tram_drumulTaberei.jpg" alt="drumulTaberei">
<audio autoplay loop>
<source src="sound/dream_templeinthepark/YamahaPSRGX76+JV1010_octobre2024_harps5_TritonVST12_FastTheme_Trams.mp3" type="audio/mpeg">
</audio>
}(if:(history: where its name contains "Ticket Unlocked Visited")'s length >= 1)[Not finding the park, he loops back around to the [[Tram Central Station->Tram Central Station]]]
(else:)[Loop around back to the [[Tram Central Station->Tram Central Station]]]
(if: $inventory contains $goldenTramTicket)[
(set: $inventory to $inventory - (a: $goldenTramTicket))
]{The Voyager is the Giulesti bound tram.
<img src = "images/dream_templeinthepark/dream_templeinthepark_tram_giulesti.jpg" alt="giulesti">
<audio autoplay loop>
<source src="sound/dream_templeinthepark/YamahaPSRGX76+JV1010_octobre2024_harps5_TritonVST12_FastTheme_Trams.mp3" type="audio/mpeg">
</audio>
}(if:(history: where its name contains "Ticket Unlocked Visited")'s length >= 1)[Not finding the park, he loops back around to the [[Tram Central Station->Tram Central Station]]]
(else:)[Loop around back to the [[Tram Central Station->Tram Central Station]]]
(if: $inventory contains $goldenTramTicket)[
(set: $inventory to $inventory - (a: $goldenTramTicket))
]{The Voyager is the Chibrit bound tram.
<img src = "images/dream_templeinthepark/dream_templeinthepark_tram_chibrit.jpg" alt="chibrit">
<audio autoplay loop>
<source src="sound/dream_templeinthepark/YamahaPSRGX76+JV1010_octobre2024_harps5_TritonVST12_FastTheme_Trams.mp3" type="audio/mpeg">
</audio>
}(if:(history: where its name contains "Ticket Unlocked Visited")'s length >= 1)[Not finding the park, he loops around back to the [[Tram Central Station->Tram Central Station]]]
(else:)[Loop around back to the [[Tram Central Station->Tram Central Station]]]
(if: $inventory contains $goldenTramTicket)[
(set: $inventory to $inventory - (a: $goldenTramTicket))
]{The Voyager is the Dristor bound tram.
<img src = "images/dream_templeinthepark/dream_templeinthepark_tram_dristor.jpg" alt="dristor">
<audio autoplay loop>
<source src="sound/dream_templeinthepark/YamahaPSRGX76+JV1010_octobre2024_harps5_TritonVST12_FastTheme_Trams.mp3" type="audio/mpeg">
</audio>
}(if:(history: where its name contains "Ticket Unlocked Visited")'s length >= 1)[Not finding the park, he loops back around to the [[Tram Central Station->Tram Central Station]]]
(else:)[Loop around back to the [[Tram Central Station->Tram Central Station]]]
(if: $inventory contains $goldenTramTicket)[
(set: $inventory to $inventory - (a: $goldenTramTicket))
]{<img src = "images/dream_templeinthepark/dream_templeinthepark_img10_zoom.jpg" alt="Img10zoom">
Approaching the stone, the Voyager seems to hear some mysterious (link:"musical notes")[musical notes - the Voyager listens carefuly.
<audio autoplay>
<source src="sound/dream_templeinthepark/YamahaPSRGX76+JV1010_octobre2024_harps5_TritonVST3_StoneNotes_F.mp3" type="audio/mpeg">
</audio>]
}
[[Back->Antique Shop 2]]{
<div class="footer">
Moves: $moves
</div>
}<img src="images/dream_templeinthepark/dream_templeinthepark_gazebo5.jpg" alt="gazebo5">
She gave him a (link:"stone")[stone - he realizes it's the Amber stone that had broken in the library, now intact. (link:"Next")[The spiritual puzzle is now complete, the way is open towards the [[Temple exterior->Outside Temple]].]]
<audio autoplay loop>
<source src="sound/dream_templeinthepark/YamahaPSRGX76+JV1010_octobre2024_harps5_TritonVST6_StoneNotes2.mp3" type="audio/mpeg">
</audio>
(set: $inventory to $inventory + (a: $amberStoneTemple))You are in test
(if:visits is 1)[(click:?page)[test 1]]
(click:?page)[test 2]
(click:?page)[(go-to:"test2")]
(print: visits)You are in test2
(click:?page)[[back->test]]{
<div class="footer">
Score: $score
</div>
}With feverish anticipation, he can almost feel the colossal building's vibrations from within. The hum echoes throught the massive forest of columns, as if somehow amplified.
[[<img src="images/dream_templeinthepark/dream_templeinthepark_temple_outside2.jpg">->Inside Temple Unlocked]]He felt a profound sense of peace, as if he had found that which he didn’t know he was seeking. (link:"Next")[He smiled, understanding now that journeys never truly end—they transform.]
[[<img src="images/dream_templeinthepark/dream_templeinthepark_temple_transition.jpg">->Outro]]
<audio autoplay loop>
<source src="sound/dream_templeinthepark/Dream_Temple_Park_Conclusion.mp3" type="audio/mpeg">
</audio>{In a delicate voice, she says: "There is something around me, I can definitely feel it, almost touch it... sometimes, there are distant sounds or close whispers of trees and birds carried away from afar. Sometimes, there is a breeze of nostalgia that brings out long forgotten memories. But the moment I reach out to touch it, it dissipates and transforms into yet another whisper of another echo..."
<img src="images/dream_templeinthepark/dream_templeinthepark_gazebo4.jpg" alt="gazebo4">
}(link:"Next")["What is it?"
(link:"Air")["Air? No, that's not it, please try again!" (set: $moves to $moves +1)]
(link:"Sunset")["Sunset? No, that's not it, please try again!" (set: $moves to $moves +1)]
(link:"Wind")["Wind? Yes, that's it! Come (link:"closer!")[(go-to: "Gazebo 5")]]
(link:"Memories")["Memories? No, that's not it, please try again!" (set: $moves to $moves +1)]]
<audio autoplay loop>
<source src="sound/dream_templeinthepark/YamahaPSRGX76+JV1010_octobre2024_harps5_TritonVST6_StoneNotes.mp3" type="audio/mpeg">
</audio>The Voyager drifts in a white haze — a soft pulse of memory and light.
(set: $dreamLines to (array:
"The air hums with memory.",
"A sense of time folding back on itself.",
"A familiar light returns through the fog."
))
(print: (either: ...$dreamLines))
Moments, fragments, echoes swirl around...
The dream reforms itself — the cycle continues.
(set: $fromOutro to true)
(link:"Next")[The Voyager seems to [[wake up->Intro 0]]]
<audio autoplay loop>
<source src="sound/dream_templeinthepark/YamahaPSRGX76+JV1010_octobre2024_harps5_TritonVST12_Outro.mp3" type="audio/mpeg">
</audio>
<!--A soft radiance swells behind your closed eyes —
not sunlight, but something older, remembering light.
The noise of the temple fades into a quiet pulse.
The pulse becomes breathing.
The breathing becomes wind.
You feel weightless, adrift between endings and beginnings.
Something whispers — a promise, or a warning:
**“Dreams do not end. They turn.”**-->{
(if: (passage:)'s tags contains "RoomItems") [
(display: "Room Items")
]
(if: (passage:)'s tags contains "Inventory") [
(display: "Inventory")
]
(if: (passage:)'s tags contains "Moves") [
(set: $moves to $moves +1)
(display: "Moves")
]
<!--(if: (passage:)'s tags contains "Score")[
(if:visits is 1)[
(set: $score to $score +1)
]
(display: "Score")
]
(if: (passage:)'s tags contains "ScoreBig")[
(if:visits is 1)[
(set: $score to $score +10)
]
(display: "Score")
]-->
}
{
(if: $selectedItemId > 0) [
(for: each _item, ...$items) [
(if: _item's id is $selectedItemId) [
(set: $selectedItem to _item)
(set: $selectedItemId to 0)
]
]
]
(print: $selectedItem's description)
(print: "<br><br>")
(set: $previous to (history:)'s last)
(if: $inventory does not contain $selectedItem) [
(link: "<br>Pick up " + $selectedItem's name) [
(set: _origShopId to $selectedItem's location)
(set: $inventory to $inventory + (a: $selectedItem))
(set: $selectedItem's location to 0)
(set: $updatedItems to (a:))
(for: each _item, ...$items) [
(if: _item's id is $selectedItem's id) [
(set: $updatedItems to $updatedItems + (a: $selectedItem))
]
(else:) [
(set: $updatedItems to $updatedItems + (a: _item))
]
]
(set: $items to (a:) + $updatedItems)
(set: $shopsCleared to (unique: ...$shopsCleared, _origShopId))
<!--(set: $selectedItem's location to 0)-->
(print: "<br>Taken.")
]
]
(link: "<br>Back") [
(set: $previous to (history:)'s last)
(goto: $previous)
]
}{
(if: $selectedItemId > 0) [
(for: each _item, ...$items) [
(if: _item's id is $selectedItemId) [
(set: $selectedItem to _item)
(set: $selectedItemId to 0)
]
]
]
(print: $selectedItem's descHeld)
(print: "<br><br>")
(set: $previous to (history:)'s last)
(link: "<br>Back") [
(set: $previous to (history:)'s last)
(goto: $previous)
]
}{The Voyager reached a cozy looking taven. He wonders what mysterious beverages might be served inside.
<img src = "images/dream_templeinthepark/dream_templeinthepark_tavernLaBraga1.jpg" alt="Tavern La Braga1">
Go [[inside the Tavern->Tavern La Braga 3]]
}
Go [[around the Tavern->Tavern La Braga 2]]
Back to the [[Main Narrow Street->Main Narrow Street]]{The Voyager is behind the tavern, in the summer garden. He spots a man wearing a business suit, deep in thought.
<img src = "images/dream_templeinthepark/dream_templeinthepark_tavernLaBraga2.jpg" alt="Tavern La Braga2">
(link:"Next")[
(if: $inventory contains $obsidianStone and $inventory contains $quartzStone and $inventory contains $amethystStone and $inventory contains $moonStone and $inventory contains $citrineStone)[
The man notices the Voyager and says: "Rembember to go back to the Quest Giver!"
]
(else:)[
He studies you for a moment, then shakes his head.
"You must continue your quest. There are still echoes you haven't found."
]
]
}
Go [[inside the Tavern->Tavern La Braga 3]]
Go in [[front of the Tavern->Tavern La Braga]]{The Voyager is inside the Tavern.
<img src = "images/dream_templeinthepark/dream_templeinthepark_tavernLaBraga3.jpg" alt="Tavern La Braga3">
Seemingly played by a live band, he hears a curios, but ryhtmic (link:"music")[music
<audio autoplay loop>
<source src="sound/dream_templeinthepark/Nylon_Rampart_Giampara_v3.mp3" type="audio/mpeg">
</audio>]
}
Go out in the [[back of the Tavern->Tavern La Braga 2]]
Go out in [[front of the Tavern->Tavern La Braga]]{
The old //Memory Stones// Shopkeeper beseeches the Voyager to find her missing pieces.
<img src="images/dream_templeinthepark/dream_templeinthepark_memoryStones2.jpg" alt="Img5">
Go to the [[Main Narrow Street->Main Narrow Street]]
(if: $inventory contains $obsidianStone and $inventory contains $quartzStone and $inventory contains $amethystStone and $inventory contains $moonStone and $inventory contains $citrineStone)[
(goto: "Ticket Unlocked")
]
}
<!--de adaugat conditii pentru fiecare piatra?-->↶↷ The Voyager is on a familiar, yet unknown street.